You click on something, use abilities to kill it, and get the goods. It supports WASD/Arrow key movements (although it is a little jerky) and plays pretty much like a "standard" MMO. They also pay no mind to the sometimes massive grind in a lot of the FTP market, but I would note that you would be very very hard-pressed to find any North American "AAA" title that boasts an audience that doesn't occasionally bemoan "the grind" in their games as well.Īlthough the game is in closed beta, it runs great (thanks to lower system and graphics requirements) and is easy enough to navigate. They prefer click-to-move, making that control scheme actually the most popular in the world, being that there are simply more players outside of the US than in. They just prefer the fantastic looking robes and outfits, sharp corners on every piece of armor and androgynous looking male characters. A lot of what the game does, and how it plays, is simply a stylistic choice made by the Eastern market. You can choose a class, and the classes are organized by sex as well (my Rifleman can only be a man, for example) but again this can be seen as a way to help identify players in battle, similar to many MMOs' usage of fantastic looking armor sets to help identify ability on the battlefield.īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy.Īlso, the look of the game is familiar to me, but might not be so familiar to someone who has not played everything under the sun. Upon character creation you will notice that you do not have many choices, and that the graphics are not quite state-of-the-art, but this can be explained by the need to keep the lag minimal in the famed "1000 v 1000" PvP battles, one of the selling points of the game. Often times I appreciate a game more as I get over the initial knee-jerk hump, and as I explore the game and it's systems more.Įssentially, Aika Online is a PvP-centric MMO, but also one that has plenty to do with PvE. But if there's one thing I have learned over the years, it's to give a game some time to grow on you like a new album or new movie. Upon first glance, Aika Online from publisher gPotato seems to be of the usual suspects, a grindy game filled with slightly dated graphics and music that demands turning the volume down immediately. the list goes on and on.īut one has to admit that the stereotypes exist for a reason, and it is only until recent years that FTP games have begun to take on a level of quality that usually had to be paid for. There are so many high-quality games out there now, games like Wizard 101, Runescape, Free Realms, DDO, Mabinogi. As someone who has played scores and scores (if not a hundred) free-to-play games, I know how hard it is to convince someone that all of them are not click-to-move grinders, with horrible cutesy graphics and over-the-top 8-bit music playing in the background.
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